Blue Gate feels like a different map when the Locked Gate Event is live. Folks stop looting like normal and start sprinting, because you've only got a short window before the whole thing fizzles out. If you're trying to plan your run, it helps to think in terms of routes and risk, not just "find four codes." I usually set my loadout around getting in and out fast, then check what I'm missing once I'm safe, especially if I'm chasing ARC Raiders Items that actually matter for upgrades.
Where the four Security Codes tend to show up
The codes don't sit in one fixed spot, but they're not random across the whole map either. You're basically sweeping four zones and cracking open anything that looks like it can hide a slip of paper. Ancient Fort is a classic first hit, but it's also where people get embarrassed by mines. Don't overthink the puzzle room; just work the normal crates and keep moving. Raider's Refuge is slower because you're prying open sealed metal bins, and that noise attracts company. Reinforced Reception is the easy money—check the main building and the dumb places first, like trashcans and side rooms people skip. Pilgrim's Peak is the headache: two Rocketeers often hold it down, so either pull them with a Lure Grenade or play it boring and pick them off from range before you step inside.
Getting the code to the Gate Control Room without donating it
Once a code's in your bag, the vibe changes. Now you're a walking objective, and everyone knows where you're headed. The Gate Control Room sits above the checkpoint gate by the Warehouse Complex, and it's got four wall consoles for uploading. This is where teams post up and wait, because stealing a single code saves them ten minutes of searching. Don't just rush the door. Clear corners, watch the stair angles, and have one teammate hold outside sightlines while the others interact. And yeah, if you're getting zero luck on drops, the scummy-but-effective play is to lurk near underground entrances and let other squads do the work, then third-party the handoff.
After the fourth upload, expect a pileup
The moment the last console lights up, the Outer Gate opens and the whole server converges. If you're first there, don't stand in the doorway feeling proud; you're about to get sprayed. Stack up, push through, and pick a side so you're not crossfiring each other in the choke. Inside the facility, head for the Security Wing and then the Breach Room. That path gets you to the best caches fast, and it's where I've seen the Bobcat Weapon Blueprint drop the most. People swear they've pulled it from random surface crates during the event too, but underground is where the odds feel real.
Leaving with the loot, not just the story
Getting the blueprint is only half the job; extracting with it is where most runs die. Slow down in hallways, don't sprint every corner, and assume someone's holding an angle you haven't checked yet. If your squad's split, regroup before you commit to a fight—hero plays are how you end up watching your gear walk away. I like to set a "we leave now" threshold before we even drop in, then stick to it, especially when the bags are full of ARC Raiders Items for sale you really don't want to lose.